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- AI in Gaming - NPCs with Generative AI
AI in Gaming - NPCs with Generative AI
A New Era for Storytelling in Gaming
Freethink recently shared an article about how AI now let’s you have real conversations with non-playable characters (NPCs).
Check out the youtube video as well - it shows how generative AI, combined with speech-to-text technology, basically let’s you talk to these NPCs with your actual voice, in real time.
This is exciting for two reasons - it gives indie studios the opportunity to compete with the big guys in creating awesome games as they don’t have to rely on voice actors as much
A new era of indie games: In terms of building massive, socially immersive worlds, AI voice systems may soon enable independent game studios to more easily compete with the industry’s big names. Games made by major companies (often called AAA studios) can feature tens of thousands of lines of dialog. For example, Rockstar Games’ Red Dead Redemption 2, which had an estimated budget upward of $500 million, contains 500,000 lines of recorded dialog spoken by more than 1,000 voice actors.
Using AI, independent studios could affordably hit that kind of quantity. Quality is a separate issue. Professional human voice actors still outperform synthetic speech systems in terms of sounding natural, emotive, and compelling. But gamers might not care much about the realism of NPC speech. After all, independent games are becoming increasingly popular even though they generally lack the kind of hyperrealistic graphics seen in AAA games.
It also creates amazing opportunity for storytelling in gaming, helping developers create options that go beyond the predetermined “branches” that players have to stick to:
Nonlinear narratives: The biggest evolution that voice AI could bring to games — whether indie or AAA — arguably lies in story. Today’s games often use sophisticated tricks to give players the illusion that they’re controlling their fate, such as karma systems that track your behavior and give you a reputation that influences how NPCs interact with you. These tricks can change the storyline and trigger certain lines of NPC dialog, but in reality, this “branched storytelling” strategy only ever lets players select from a small batch of predetermined fates.
Gaming has always been on a steady march towards creating more immersive experiences, and I think this is one of the most important pieces of the puzzle. It might look a bit clunky now, but I’m really interested to see it as part of an actual game going forward 🤓
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